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Entertainment Tech

CyberAgent continues to create new entertainment experiences by leveraging the expertise and cutting-edge technologies built up through the provision of internet services, especially through ABEMA.
In addition to digital platform streaming of various entertainment, particularly live music concerts, sports, and martial arts, and monetization via PPV, CyberAgent has been driving international expansion by utilizing its fan community app to strengthen the relationship between fans and entertainment personalities/artists.
The company also continues to develop original IPs through BABEL LABEL, which joined the CyberAgent Group in 2022, and its Anime Business Unit, which was established in October 2020.
CyberAgent is committed to maximizing entertainment value on a global scale by leveraging the power of creativity and technology.

Our Strengths in Entertainment Tech

  1. Point1
    Internet-based content planning
  2. Point2
    Superior technology and creative abilities
  3. Point3
    Business development capabilities for creating new businesses

Major Services

  • Planning, streaming, and sales of online live events

    ABEMA PPV ONLINE LIVE delivers a broad range of online live performances, including live artist concerts, events, sports entertainment, fashion shows, stage performances, and much more.

  • Development and service operation of the fan community app

    FanTech develops and operates the services of a fan community app that is optimized for specific productions or projects by leveraging the app development and video distribution technologies developed by CyberAgent Group.

  • Planning and production of movies and dramas

    Through BABEL LABEL, a content production studio of new and innovative creators, we develop major film and drama projects, produce high-quality visual content, and provide content for a wide range of platforms.

  • Planning and production of original anime

    In addition to producing original anime, we also plan, develop, and produce primarily media franchise content, including the deployment of games and merchandise, and the broadcast of works on ABEMA.

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